Real-time speed of IO-Link wired

IO-Link, which reached more than 11 Mio. installed nodes end of 2018 and depicts a stoning steady yearly growth of 40 % [1], is now on the verge of becoming the dominant industrial standard for field communication on the factory floor and beyond. Nevertheless, one often hears that despite its many advantages IO-Link is too slow when it come to pure cycle time speed. This critic demands a more careful analysis.

Introduction to IO-Link Version 1.1.2

In this article, we will examine the cycle time of IO-Link wired based on version 1.1.2. IO-Link, see [2]. This protocol is designed for real-time communication. Therefore, part of the data stream is guaranteed to arrive within a given time frame “the cycle time”. Those data are called “process data” (PD). Besides the cyclic data, the protocol also foresees the possibility to transmit so-called “ on demand data” (OD). The later are exchanged acyclically and without any time regularity. They typically contain configuration, maintenance and events type of information. All of them are not (shall not be) time critical for the user. Additionally, as any communication protocol IO-Link requires a small amount of overhead data to manage the communication channel. Since speed, or better said, cycle time is only critical for PD, we will only consider the amount of PD transmitted data per second as our real-time bandwidth expressed in kbyte/s (i.e. PD amount /second).

Basic IO-Link communication cycle

IO-Link wired devices do not act on their own.  This  means that for a device to send a message, it always requires a request from the master. Thus the basic communication cycle, see Figure 1, is composed with:

  1. the master request,
  2. a waiting time to switch communication direction,
  3. the answer from the device and,
  4. a second waiting time to switch communication direction again.
Figure 1: Basic IO-Link Cycle

For the calculation of the wired IO-Link cycle time, we assume a “worst case” scenario, meaning that each time the standard gives ranges of values, we always took the largest one. As it can be seen in Figure 2, the time between the UART frames of the message of the master and of the device are 1 Tbit * and 3 Tbit, respectively. As for the waiting time required to switch communication direction, it can reach 10 Tbit.

*Notice: Tbit is the period of time required to transmit 1 single bit.

Figure 2: Structure of the “Master message” and “Device message” using UART frame building blocks. Modified from [2]

The value for Tbit is given by the corresponding communication speed of the IO-Link device. The standard offers 3 choices for the serial communication speed “COM1”, “COM2” and “COM3”, with 4.8 kbit/s, 38.4 kbit/s and 230.4 kbit/s, respectively.

COM type Serial speed [kbit/s] Tbit [μs]
COM1 4.8 208.3
COM2 38.4 26
COM3 230.4 4.3

Each UART frame encapsulates 8 bits payload and 3 bits overhead (START, PARITY and STOP). Thus the transmission of 8 bits requires in fact 11 Tbit time.

Figure 3: Structure of an UART frame. Source [2]

IO-Link message sequence types

The length of each device and master message is, as expected, influenced by the choice of the message sequence type. In this article, we won’t be using Type 1_x, see Figure 4, because its usage is being limited to IO-Link 1.0 kind of devices. IO-Link 1.0 is, now, not recommended for new designs.

For the real-time bandwidth calculation, PD, in green on Figure 4, transmits the information. Nevertheless the number of OD influence the length of the overall transmission and shall therefore also be taken into account.  For the Type 2_1 to Type 2_6 the number of PD and OD octet* are fixed. For Type 2_V the number of PD and OD octet can be configured between 1 and 32 octet for PD and between 1, 2, 8 and 32 octets for OD.

*Notice: Octet = 8 bits, this nomenclature is used in the IO-Link standard.

Figure 4: M-Sequence types. MC: M-Sequence Control, CKT: Checksum type, PD: Process data, OD: On-demand data, CKS: Check-sum status. Source [2]

Taking all the above into account, one can generate a plot of the real-time bandwidth versus cycle time. The sum of the time periods (1)+(2)+(3)+(4), depicted in Figure 2,  forms the length of one cycle. Thus the real-time bandwidth is given by dividing the length of PD in kbits by the cycle time in seconds. The result is then presented in kbit/s in Figure 5.

For example the largest real-time data transmission is obtained using COM 3 with 1 octet OD and 32 octets PD. Thus from Figure 5, one gets a cycle time of 2.24 ms. Therefore 32*8 bit/2.24 ms = 114.3 kbit/s 

Figure 5: IO-Link real-time data transmission speed.

Conclusion

As expected COM3, dark blue on Figure 5, provides both best performance in term of real-time bandwidth and cycle time.

The fastest cycle time is reached by using Type 2_V with 1 octet of PD and 1 octet of OD. Type 2_1 and Type 2_3 also provide the same performance.

The best real-time bandwidth is achieved by using Type 2_V with 32 octets PD and 1 octet OD.

One other remarkable point is that even using OD with 8 octets and PD with 4 octets IO-Link still reaches a sub millisecond cycle time with COM3.

In conclusion, IO-Link can easily achieve sub millisecond communication cycles, provided that the correct balance between the PD and OD is selected by the device designer.  

References

[1] www.io-link.com, 15.05.2019
[2] IO-Link Interface and System, v 1.2.1, july 2013

Leave a Reply

  Subscribe  
Notify of
We are using cookies to improve the usability, with your visit you accept this - Wir benutzen Cookies um die Nutzerfreundlichkeit des Blogs zu verbessen. Durch deinen Besuch stimmst du dem zu
%d bloggers like this: